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This page describes the various monster abilities in the TukkunFCG.

List of Abilities

Generator

At the start of each turn that this monster is in play, you gain (or lose) energy of the monster's type. A red monster with the Generator 1 ability, like Fire Snail, would cause you to gain 1 red energy each turn. A white monster with the Generator -4 ability, like Awesome Face, would cause you to lose 4 white energy each turn.

Growth

At the start of each turn that this monster is in play, it gains attack and defense. A monster with the Growth 1 ability would gain 1 attack and 1 defense each turn.

Kill Monsters

This monster's attacks automatically target the opposing monster, if any. If there is no opposing monster in play, attacks damage your opponent regularly. Damage beyond the opposing monster's HP is dealt to its owner.

Lure

The opponent's monster's attacks automatically target this monster while it is in play, dealing damage to it instead of the player. Damage beyond this creature's HP is dealt to its owner.

Mutate

This monster turns into another random monster next turn.

Poisoning

when this monster attacks, the opponent gains one point of poison,

Rebirth

This monster turns into another random monster when it dies. You can use Perma-Monster on this monster to gain its stats AND get another random monster.

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