Special Training Zone
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Special Training Zone | |
---|---|
Special Training Zone | |
Required Rank |
500 (40 after Rebirth) |
Enemy Level Range |
1 |
Previous Area | |
Next Area |
N/A |
Number of Enemies |
1 |
Raid |
Yes |
The Special Training Zone is unique raid with only one enemy. The goal is to deal as much damage as possible in 90 seconds. It is the best source of Battle Points in game.
Entry Limit
You may repeat the raid as many times as you want. Each entry costs 100,000,000,000 . You can also try the raid for free with much lower rewards.
Enemy stats
Enemy in this area is named Test Dummy, but it has stats of Idle Dummy and when you finish, kill count on Idle Dummy is raised by 1. Bestiary stats of Idle Dummy are changed in some parts though. Test Dummy is Boss monster and its element is set to All. You don't get any exp, coins or pixels when you kill the mob or from Autosteal skill. Test Dummy also has infinite HP; its HP bar functions as timer and empties after 90 seconds. Hardcore mode has no effect in this area. Enemy stats are those of Idle Dummy in Casual mode, meaning it has 0 ranged damage and because it is static, it cannot attack at all.
Score
Score is pretty simple. Score is equal to your average damage per second divided by 1,000,000. Because the fight lasts 90 seconds, score is Total Damage Dealt / 90000000 (rounded down). It is shown on the top of the screen, updated whenever you deal damage. Below that appears your score improvement during last second of fight.
Rewards
When the fight ends, the final score goes through several checks which can give you additional rewards.
- Score has at least 2 digits, multiplier = (0.05 * number of digits)
- Score is divisible by certain number (only highest value counts)
- Divisible by 100,000,000, multiplier = 4
- Divisible by 50,000,000, multiplier = 3.5
- Divisible by 25,000,000, multiplier = 3.25
- Divisible by 10,000,000, multiplier = 3
- Divisible by 5,000,000, multiplier = 2.75
- Divisible by 2,500,000, multiplier = 2.5
- Divisible by 1,000,000, multiplier = 2.25
- Divisible by 500,000, multiplier = 2
- Divisible by 250,000, multiplier = 1.75
- Divisible by 100,000, multiplier = 1.5
- Divisible by 50,000, multiplier = 1.25
- Divisible by 25,000, multiplier = 1
- Divisible by 10,000, multiplier = 0.9
- Divisible by 5,000, multiplier = 0.8
- Divisible by 2,500, multiplier = 0.7
- Divisible by 1,000, multiplier = 0.6
- Divisible by 500, multiplier = 0.5
- Divisible by 250, multiplier = 0.4
- Divisible by 100, multiplier = 0.3
- Divisible by 50, multiplier = 0.25
- Divisible by 25, multiplier = 0.2
- Divisible by 10, multiplier = 0.15
- Divisible by 5, multiplier = 0.1
- Divisible by 2, multiplier = 0.05
- Score is prime number, multiplier = 0.5
- Score is palindrome, multiplier = (0.25 * number of digits) + (0.25 * number of unique digits)
- All digits in score are same number, multiplier = (0.5 * number of digits)
- All digits in score are unique, multiplier = (0.1 * number of digits)
- Any digit is consecutively repeating in score, multiplier = (0.1 * maximum number of repetitions)
- If 0 has most repetitions, multiplier = (0.05 * maximum number of repetitions)
2 highest values of multiplier will apply for extra rewards. Sometimes when player is unlucky, she/he gains only the bonus for number of digits and doesn't qualify for any other bonus. In that case the second highest value of multiplier is considered 0.
There are 2 kinds of rewards: A:TG Exp and Battle Points. A:TG exp reward is:
- Base reward = Floor((Score^{0.4}) * 10 * boost%age) * 1000
- Bonus reward 1 = Ceiling(Base Reward * highest multiplier)
- Bonus reward 2 = Ceiling(Base Reward * second highest multiplier)
Battle Point reward is:
- Base reward = Floor((Score^{0.4}) * 0.05 + 1)
- Bonus reward 1 = Ceiling(Base Reward * highest multiplier)
- Bonus reward 2 = Ceiling(Base Reward * second highest multiplier)
These rewards are further:
- multiplied by 5, if Worst Moon mode or Apocalypse mode is active
- multiplied by 2, if Apocalypse mode is active
- Exp reward is multiplied by 0.001 and Battle point reward set to 0, if player didn't pay for entry.
Tips
focus on high attack equipment.