# Progress Bar Modules

*474*pages on

this wiki

Progress bar modules can be added by clicking on the Progress Bar. They usually have a chance of triggering a certain bonus when a reward is claimed.

## Module Shop

Modules can be bought from the module shop, which can be accessed by clicking on the progress bar. This shop is restocked at the end of the day, or when you pay to use a restock. Using a day skip will change the modules offered as well.

## Module Properties

Modules have a certain size and must be slotted in an inventory of a fixed size to become active.

### Tier

Modules have a tier associated with them. Tiers range from 1 to 9, and the power of modules increases with their tier. This progression is linear from Tiers 1 to 8, but at tier 9, the module essentially acts as a tier 11 in regards to its bonuses. A module has 42% base chance (52% on Tuesday, Thursday and Saturdays) to roll over next tier. The highest tier you can obtain from this chance is 4 if you have no ascensions, and is increased by 1 per ascension until you reach the Tier 9 maximum at 5 ascensions.

### Shiny Modules

Modules can also be shiny. Apart from a fancy graphical effect, shiny modules have a 2.5x chance of activation, and will give double the effect (or 5x chance of activation if the effect gives only 1 amount of a reward, such as the Crystal of Rarity module) over the non-shiny version of the same module. A shiny module will also be one block bigger than it's non-shiny counterpart. A module has 0% base chance (+9% on Fridays and Saturdays, +5.6% if you are level 9000 or have ascended at least once) to become shiny, and this chance is re-rolled every time a module would have its tier increased.

### Cost

Modules cost a certain amount of that varies depending on the type of module and its properties. Normal modules have a fixed tier one cost. The cost for tiers 2 and above are calculated as (tier 1 cost) * (tier)^{2}. A Tier 9 module will be given a cost as if it was tier 10. The table below lists the cost for all the common base module costs

Base Cost | 10 | 25 | 50 | 100 | 250 |
---|---|---|---|---|---|

Tier 1 | 10 | 25 | 50 | 100 | 250 |

Tier 2 | 40 | 100 | 200 | 400 | 1000 |

Tier 3 | 90 | 225 | 450 | 900 | 2250 |

Tier 4 | 160 | 400 | 800 | 1600 | 4000 |

Tier 5 | 250 | 625 | 1250 | 2500 | 6250 |

Tier 6 | 360 | 900 | 1800 | 3600 | 9000 |

Tier 7 | 490 | 1225 | 2450 | 4900 | 12250 |

Tier 8 | 640 | 1600 | 3200 | 6400 | 16000 |

Tier 9 | 1000 | 2500 | 5000 | 10000 | 25000 |

For Shiny Modules, the cost will be multiplied by 10. Shiny modules will also require an amount of Shiny Tokens. The amount you need is based on the length of the Shiny Module and the tier.

### Rarity

Some modules appear in the shop more frequently than others.

## Module Restock

You can use the module restock to change all the modules offered for sale. The chances listed below are independent of the chance for tier increase and shiny conversion listed above. There are four options to choose from:

### Basic Restock

Cost: 25 White Coin

The minimum module tier is 1, and each module has a 50% chance to increase in tier, up to a maximum tier of 6. There is no chance of shiny modules with this option. (I have used this multiple times and got shiny's multiple times, sometimes 2 in the same restock, thus this information is incorrect or outdated)

### Intermediate Restock

Cost: 4 Shiny Tokens

The minimum module Tier is 3, and each module has a 60% chance to increase in tier, up to a maximum tier of 7. Each time the module increases in tier, there is a 5% chance it will become shiny.

### Advanced Restock

Cost: 30 Shiny Tokens

The minimum module Tier is 5, and each module has a 70% chance to increase in tier, up to a maximum tier of 8. Each time the module increases in tier, there is a 15% chance it will become shiny.

### Premium Restock

Cost: 200 Shiny Tokens

The minimum module Tier is 7, and each module has a 80% chance to increase in tier, up to a maximum tier of 9. Each time the module increases in tier, there is a 30% chance it will become shiny.

## List of Modules

This list is incomplete. Help by extending it!

1.5x Coin Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y seconds of 1.5x Coin time. | ||

Base cost | 25 | |

Effect | X = 0.9 + 0.1 * tier Y = 9 + tier | |

Size | 2 (normal) 3 (shiny) |

1.5x EXP Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y seconds of 1.5x EXP time. | ||

Base cost | 50 | |

Effect | X = 0.9 + 0.1 * tier Y = 9 + tier | |

Size | 2 (normal) 3 (shiny) |

100k Medal Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Arcade 100k Medal. | ||

Base cost | 50 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 2 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

Bacon Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Bacon. | ||

Base cost | 50 | |

Effect | X = (0.9 + 0.1 * teir) ^ 2 * 5 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

Blue Coin Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Blue Coin. | ||

Base cost | 50 | |

Effect | X = [(0.9 + 0.1 * tier) ^ 2] * 2.5 Y = 1 | |

Size | 2 (normal) 3 (shiny) |

Boost Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y boost. | ||

Base cost | 50 | |

Effect | X = 2.25 + 0.25 * teir Y = 2.7 + 0.3 * teir | |

Size | 2 (normal) 3 (shiny) |

Boost Freeze Module | ||
---|---|---|

Whenever you claim a reward, X% chance to freeze boost for Y seconds. | ||

Base cost | 50 | |

Effect | X = 0.45 + 0.05 * tier Y = 2.7 + 0.3 * tier (rounded down) | |

Size | 2 (normal) 3 (shiny) |

CM Module | ||
---|---|---|

Whenever you claim a reward, X% chance to to gain Y Crafting Materials. | ||

Base cost | 50 | |

Effect | X = 4.5 + 0.5 * teir Y = 180 + 20 * teir | |

Size | 2 (normal) 3 (shiny) |

Crystal Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Crystal of Rarity. | ||

Base cost | 100 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

Enhancer Fragment Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y Enhancer Fragments. | ||

Base cost | 25 | |

Effect | X = 0.9 + 0.1 * teir Y = 9 + teir | |

Size | 1 (normal) 2 (shiny) |

FCG Cash Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y FCG Cash. | ||

Base cost | 25 | |

Effect | X = 4.5 + 0.5 * tier Y = 9 + tier | |

Size | 1 (normal) 2 (shiny) |

Fertilizer Time Module | ||
---|---|---|

Whenever you claim a reward, X% chance to reduce Fertilizer cooldown by X seconds. | ||

Base cost | 25 | |

Effect | X = (0.9 + 0.1 * tier) Y = 9 + tier | |

Size | 2 (normal) 3 (shiny) |

Garden Point Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y Garden Points. | ||

Base cost | 50 | |

Effect | X = 4.5 + 0.5 * teir Y = 4.5 + 0.5 * teir (rounded down) | |

Size | 2 (normal) 3 (shiny) |

Green Coin Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y green coins. | ||

Base cost | 25 | |

Effect | X = 9 + tier Y = 90 + 10 * tier | |

Size | 1 (normal) 2 (shiny) |

LolMarket Lv. 1 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 1 LolMarket Gem.. | ||

Base cost | 10 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.1 Y = 1 | |

Size | 1 (normal) 2 (shiny) |

LolMarket Lv. 2 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 2 LolMarket Gem. | ||

Base cost | 20 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.15 Y = 1 | |

Size | 2 (normal) 3 (shiny) |

LolMarket Lv. 3 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 3 LolMarket Gem. | ||

Base cost | 30 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.15 Y = 1 | |

Size | 2 (normal) 3 (shiny) |

LolMarket Lv. 4 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 4 LolMarket Gem. | ||

Base cost | 40 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.2 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

LolMarket Lv. 5 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 5 LolMarket Gem. | ||

Base cost | 50 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.2 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

LolMarket Lv. 6 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 6 LolMarket Gem. | ||

Base cost | 60 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.2 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

LolMarket Lv. 7 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 7 LolMarket Gem. | ||

Base cost | 70 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.25 Y = 1 | |

Size | 4 (normal) 5 (shiny) |

LolMarket Lv. 8 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 8 LolMarket Gem. | ||

Base cost | 80 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.25 Y = 1 | |

Size | 4 (normal) 5 (shiny) |

LolMarket Lv. 9 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 9 LolMarket Gem. | ||

Base cost | 90 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.25 Y = 1 | |

Size | 4 (normal) 5 (shiny) |

LolMarket Lv. 10 Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Lv. 10 LolMarket Gem. | ||

Base cost | 100 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.25 Y = 1 | |

Size | 4 (normal) 5 (shiny) |

Pixel Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y pixels. | ||

Base cost | 50 | |

Effect | X = 4.5 + 0.5 * tier Y = 45000 + 5000 * tier | |

Size | 2 (normal) 3 (shiny) |

Purple Button Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Purple Button. | ||

Base cost | 50 | |

Effect | X = (0.9 + 0.1 * teir) ^ 2 * 2 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

Randomfruit Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Randomfruit. | ||

Base cost | 100 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 2 Y = 1 | |

Size | 4 (normal) 5 (shiny) |

SCM Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Superior Crafting Material. | ||

Base cost | 50 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 5 Y = 1 | |

Size | 2 (normal) 3 (shiny) |

Special Food Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Special Food. | ||

Base cost | 100 | |

Effect | X = (0.9 + 0.1 * teir) ^ 2 * 5 Y = 1 | |

Size | 4 (normal) 5 (shiny) |

Stadium Token Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain Y Stadium Tokens. | ||

Base cost | 25 | |

Effect | X = 4.5 + 0.5 * tier Y = 18 + 2 * tier | |

Size | 1 (normal) 2 (shiny) |

Ultimate Crystal Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain a Crystal of Ultimate Rarity. | ||

Base cost | 125 | |

Effect | X = (0.9 + 0.1 * teir) ^ 2 * .25 Y = 1 | |

Size | 4 (normal) 5 (shiny) |

Unobtainium Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 Unobtainium. | ||

Base cost | 100 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 2 Y = 1 | |

Size | 3 (normal) 4 (shiny) |

White Coin Module | ||
---|---|---|

Whenever you claim a reward, X% chance to gain 1 White Coin. | ||

Base cost | 250 | |

Effect | X = (0.9 + 0.1 * tier) ^ 2 * 0.1 Y = 1 | |

Size | 4 (normal) 5 (shiny) |