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Progress Bar Modules

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Progress bar modules can be added by clicking on the Progress Bar. They usually have a chance of triggering a certain bonus when a reward is claimed.

Module Shop

Modules can be bought from the module shop, which can be accessed by clicking on the progress bar. This shop is restocked at the end of the day, or when you pay to use a restock. Using a day skip will change the modules offered as well.

Module Properties

Modules have a certain size and must be slotted in an inventory of a fixed size to become active.

Tier

Modules have a tier associated with them. Tiers range from 1 to 9, and the power of modules increases with their tier. This progression is linear from Tiers 1 to 8, but at tier 9, the module essentially acts as a tier 11 in regards to its bonuses. A module has 42% base chance (52% on Tuesday, Thursday and Saturdays) to roll over next tier. The highest tier you can obtain from this chance is 4 if you have no ascensions, and is increased by 1 per ascension until you reach the Tier 9 maximum at 5 ascensions.

Shiny Modules

Modules can also be shiny. Apart from a fancy graphical effect, shiny modules have a 2.5x chance of activation, and will give double the effect (or 5x chance of activation if the effect gives only 1 amount of a reward, such as the Crystal of Rarity module) over the non-shiny version of the same module. A shiny module will also be one block bigger than it's non-shiny counterpart. A module has 0% base chance (+9% on Fridays and Saturdays, +5.6% if you are level 9000 or have ascended at least once) to become shiny, and this chance is re-rolled every time a module would have its tier increased.

Cost

Modules cost a certain amount of Whitecoin-template large that varies depending on the type of module and its properties. Normal modules have a fixed tier one Whitecoin-template large cost. The cost for tiers 2 and above are calculated as (tier 1 cost) * (tier)2. A Tier 9 module will be given a cost as if it was tier 10. The table below lists the Whitecoin-template large cost for all the common base module costs

Base Cost 10 25 50 100 250
Tier 1 10 25 50 100 250
Tier 2 40 100 200 400 1000
Tier 3 90 225 450 900 2250
Tier 4 160 400 800 1600 4000
Tier 5 250 625 1250 2500 6250
Tier 6 360 900 1800 3600 9000
Tier 7 490 1225 2450 4900 12250
Tier 8 640 1600 3200 6400 16000
Tier 9 1000 2500 5000 10000 25000

For Shiny Modules, the Whitecoin-template large cost will be multiplied by 10. Shiny modules will also require an amount of Shiny Tokens. The amount you need is based on the length of the Shiny Module and the tier.

Rarity

Some modules appear in the shop more frequently than others.

Module Restock

You can use the module restock to change all the modules offered for sale. The chances listed below are independent of the chance for tier increase and shiny conversion listed above. There are four options to choose from:

Basic Restock

Cost: 25 White Coin

The minimum module tier is 1, and each module has a 50% chance to increase in tier, up to a maximum tier of 6. There is no chance of shiny modules with this option. (I have used this multiple times and got shiny's multiple times, sometimes 2 in the same restock, thus this information is incorrect or outdated)

Intermediate Restock

Cost: 4 Shiny Tokens

The minimum module Tier is 3, and each module has a 60% chance to increase in tier, up to a maximum tier of 7. Each time the module increases in tier, there is a 5% chance it will become shiny.

Advanced Restock

Cost: 30 Shiny Tokens

The minimum module Tier is 5, and each module has a 70% chance to increase in tier, up to a maximum tier of 8. Each time the module increases in tier, there is a 15% chance it will become shiny.

Premium Restock

Cost: 200 Shiny Tokens

The minimum module Tier is 7, and each module has a 80% chance to increase in tier, up to a maximum tier of 9. Each time the module increases in tier, there is a 30% chance it will become shiny.

List of Modules

This list is incomplete. Help by extending it!

1.5x Coin Module
Whenever you claim a reward, X% chance to gain Y seconds of 1.5x Coin time.
Base cost 25 Whitecoin-template large
Effect X = 0.9 + 0.1 * tier
Y = 9 + tier
Size 2 (normal)
3 (shiny)
1.5x EXP Module
Whenever you claim a reward, X% chance to gain Y seconds of 1.5x EXP time.
Base cost 50 Whitecoin-template large
Effect X = 0.9 + 0.1 * tier
Y = 9 + tier
Size 2 (normal)
3 (shiny)
100k Medal Module
Whenever you claim a reward, X% chance to gain 1 Arcade 100k Medal.
Base cost 50 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 2
Y = 1
Size 3 (normal)
4 (shiny)
Adventure Time Module
Whenever you claim a reward, X% chance to reduce the waiting time for Adventure Energy by 3 seconds.
Base cost 25 Whitecoin-template large
Effect X = 4.5 + 0.5 * tier
Y = 2.7 + 0.3 * tier (rounded down)
Size 2 (normal)
3 (shiny)
Bacon Module
Whenever you claim a reward, X% chance to gain 1 Bacon.
Base cost 50 Whitecoin-template large
Effect X = (0.9 + 0.1 * teir) ^ 2 * 5
Y = 1
Size 3 (normal)
4 (shiny)
Blue Coin Module
Whenever you claim a reward, X% chance to gain 1 Blue Coin.
Base cost 50 Whitecoin-template large
Effect X = [(0.9 + 0.1 * tier) ^ 2] * 2.5
Y = 1
Size 2 (normal)
3 (shiny)
Boost Module
Whenever you claim a reward, X% chance to gain Y boost.
Base cost 50 Whitecoin-template large
Effect X = 2.25 + 0.25 * teir
Y = 2.7 + 0.3 * teir
Size 2 (normal)
3 (shiny)
Boost Freeze Module
Whenever you claim a reward, X% chance to freeze boost for Y seconds.
Base cost 50 Whitecoin-template large
Effect X = 0.45 + 0.05 * tier
Y = 2.7 + 0.3 * tier (rounded down)
Size 2 (normal)
3 (shiny)
Career EXP Module
Whenever you claim a reward, X% chance to gain Y Career EXP for a random Career. Not affected by career activation and blessing..
Base cost 10 Whitecoin-template large
Effect X = 4.5 + 0.5 * tier
Y = 9 + tier
Size 1 (normal)
2 (shiny)
CM Module
Whenever you claim a reward, X% chance to to gain Y Crafting Materials.
Base cost 50 Whitecoin-template large
Effect X = 4.5 + 0.5 * teir
Y = 180 + 20 * teir
Size 2 (normal)
3 (shiny)
Coin Module
Whenever you claim a reward, X% chance to gain Y% extra Coins. If multiple Coin Modules activate, effects stack additively.
Base cost 10 Whitecoin-template large
Effect X = 9 + tier
Y = 9 + tier
Size 1 (normal)
2 (shiny)
Crystal Module
Whenever you claim a reward, X% chance to gain 1 Crystal of Rarity.
Base cost 100 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2
Y = 1
Size 3 (normal)
4 (shiny)
Enhancer Fragment Module
Whenever you claim a reward, X% chance to gain Y Enhancer Fragments.
Base cost 25 Whitecoin-template large
Effect X = 0.9 + 0.1 * teir
Y = 9 + teir
Size 1 (normal)
2 (shiny)
EXP Module
Whenever you claim a reward, X% chance to gain Y% more EXP. If multiple EXP Modules activate, effects stack additively.
Base cost 25 Whitecoin-template large
Effect X = 9 + tier
Y = 9 + tier
Size 1 (normal)
2 (shiny)
Fatigue Recovery Module
Whenever you claim a reward, X% chance to recover 3 Fatigue in Fishing.
Base cost 25 Whitecoin-template large
Effect X = 2.25 + 0.25 * tier
Y = 2.7 + 0.3 * tier (rounded down)
Size 2 (normal)
3 (shiny)
FCG Cash Module
Whenever you claim a reward, X% chance to gain Y FCG Cash.
Base cost 25 Whitecoin-template large
Effect X = 4.5 + 0.5 * tier
Y = 9 + tier
Size 1 (normal)
2 (shiny)
Fertilizer Time Module
Whenever you claim a reward, X% chance to reduce Fertilizer cooldown by X seconds.
Base cost 25 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier)
Y = 9 + tier
Size 2 (normal)
3 (shiny)
Garden Point Module
Whenever you claim a reward, X% chance to gain Y Garden Points.
Base cost 50 Whitecoin-template large
Effect X = 4.5 + 0.5 * teir
Y = 4.5 + 0.5 * teir (rounded down)
Size 2 (normal)
3 (shiny)
Green Coin Module
Whenever you claim a reward, X% chance to gain Y green coins.
Base cost 25 Whitecoin-template large
Effect X = 9 + tier
Y = 90 + 10 * tier
Size 1 (normal)
2 (shiny)
Harvest Module
Whenever you claim a reward, X% chance to increase the base Harvest Value of all trees in Home Garden and Another Garden by Y. This amount is unaffected by Fertilizers. Each tree can gain up to 10,000,000 extra base Harvest Value from Modules..
Base cost 25 Whitecoin-template large
Effect X = 4.5 + 0.5 * teir
Y = 45 + 5 * teir
Size 2 (normal)
3 (shiny)
HP Recovery Module
Whenever you claim a reward, X% chance to recover HP equal to Y% of HP Regen stat. Works only when you are in the Battle Arena.
Base cost 10 Whitecoin-template large
Effect X = 18 + 2 * tier
Y = 225 + 25 * tier
Size 1 (normal)
2 (shiny)
LolMarket Lv. 1 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 1 LolMarket Gem..
Base cost 10 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.1
Y = 1
Size 1 (normal)
2 (shiny)
LolMarket Lv. 2 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 2 LolMarket Gem.
Base cost 20 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.15
Y = 1
Size 2 (normal)
3 (shiny)
LolMarket Lv. 3 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 3 LolMarket Gem.
Base cost 30 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.15
Y = 1
Size 2 (normal)
3 (shiny)
LolMarket Lv. 4 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 4 LolMarket Gem.
Base cost 40 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.2
Y = 1
Size 3 (normal)
4 (shiny)
LolMarket Lv. 5 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 5 LolMarket Gem.
Base cost 50 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.2
Y = 1
Size 3 (normal)
4 (shiny)
LolMarket Lv. 6 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 6 LolMarket Gem.
Base cost 60 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.2
Y = 1
Size 3 (normal)
4 (shiny)
LolMarket Lv. 7 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 7 LolMarket Gem.
Base cost 70 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.25
Y = 1
Size 4 (normal)
5 (shiny)
LolMarket Lv. 8 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 8 LolMarket Gem.
Base cost 80 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.25
Y = 1
Size 4 (normal)
5 (shiny)
LolMarket Lv. 9 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 9 LolMarket Gem.
Base cost 90 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.25
Y = 1
Size 4 (normal)
5 (shiny)
LolMarket Lv. 10 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 10 LolMarket Gem.
Base cost 100 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.25
Y = 1
Size 4 (normal)
5 (shiny)
MP Recovery Module
Whenever you claim a reward, X% chance to recover MP equal to Y% of MP Regen stat. Works only when you are in the Battle Arena.
Base cost 10 Whitecoin-template large
Effect X = 18 + 2 * tier
Y = 225 + 2 * tier
Size 1 (normal)
2 (shiny)
Pixel Module
Whenever you claim a reward, X% chance to gain Y pixels.
Base cost 50 Whitecoin-template large
Effect X = 4.5 + 0.5 * tier
Y = 45000 + 5000 * tier
Size 2 (normal)
3 (shiny)
Purple Button Module
Whenever you claim a reward, X% chance to gain 1 Purple Button.
Base cost 50 Whitecoin-template large
Effect X = (0.9 + 0.1 * teir) ^ 2 * 2
Y = 1
Size 3 (normal)
4 (shiny)
Rage Module
Whenever you claim a reward, X% chance to gain 5% rage in the Battle Arena. Works only when you are in the Battle Arena.
Base cost 25 Whitecoin-template large
Effect X = 2.25 + 0.25 * tier
Y = 2.7 + 0.3 * teir
Size 2 (normal)
3 (shiny)
Randomfruit Module
Whenever you claim a reward, X% chance to gain 1 Randomfruit.
Base cost 100 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 2
Y = 1
Size 4 (normal)
5 (shiny)
SCM Module
Whenever you claim a reward, X% chance to gain 1 Superior Crafting Material.
Base cost 50 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 5
Y = 1
Size 2 (normal)
3 (shiny)
Special Food Module
Whenever you claim a reward, X% chance to gain 1 Special Food.
Base cost 100 Whitecoin-template large
Effect X = (0.9 + 0.1 * teir) ^ 2 * 5
Y = 1
Size 4 (normal)
5 (shiny)
Stadium Token Module
Whenever you claim a reward, X% chance to gain Y Stadium Tokens.
Base cost 25 Whitecoin-template large
Effect X = 4.5 + 0.5 * tier
Y = 18 + 2 * tier
Size 1 (normal)
2 (shiny)
Ultimate Crystal Module
Whenever you claim a reward, X% chance to gain a Crystal of Ultimate Rarity.
Base cost 125 Whitecoin-template large
Effect X = (0.9 + 0.1 * teir) ^ 2 * .25
Y = 1
Size 4 (normal)
5 (shiny)
Unobtainium Module
Whenever you claim a reward, X% chance to gain 1 Unobtainium.
Base cost 100 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 2
Y = 1
Size 3 (normal)
4 (shiny)
White Coin Module
Whenever you claim a reward, X% chance to gain 1 White Coin.
Base cost 250 Whitecoin-template large
Effect X = (0.9 + 0.1 * tier) ^ 2 * 0.1
Y = 1
Size 4 (normal)
5 (shiny)

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