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Careers

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Careers
Careers
An image of the careers screen.

Level required

700

Yields

Various boosts to features

Description

Get a job

The Career system rewards you for performing actions related to the career's name while the career is "Active." The bonuses are different for each activity and scale relative to the career level. Career levels increase with career experience gained by performing related activities, up to a limit of level 200. At level 100 and 200, you gain some "passive" advantages for that career's activity that persist even when the career is not activated. After level 200, you can continue to accumulate career experience and trade in sets of 40,000,000 career exp for a supply crate.

Career Bonuses

Each career bestows a different benefit while it is active and scales based on the level attained. The bonuses for increasing a career to level 100 and 200 persist even while the career is not currently active. 

Career Rewards Table
Career Active Benefit Per Level Level 100 Bonus Level 200 Bonus
Idler

After 1 minute idle gain +0.3% progress bar speed

(Max: +60% speed)

Idle Mode Speed +10% When idling for 30 seconds or more, gain 3% more EXP and coins from all sources
Gardener

+0.5% harvest value (Max: +100%)

+20% Garden points and EXP from harvesting Fertilizer cooldown -30%
Fighter

+0.1% to attack, defence, MaxHP, MaxMP, accuracy, and evasion per level (Max: +20%)

+5% to exp, coin and pixel gain in Battle Arena

All Elements +30%
Item Maker

+1% Drop Rate per level (Max: +200%)

+0.5% Crafting Material gain (Max: +100%)

You may apply double the amount of Crystals of Rarity and Crystals of Ultimate Rarity when crafting items.

Secret Crystals have -30% HP
Button Basher

+0.5% EXP/Coin gain in Button Machine (Max: +100%)

1 insta-progress per 'Perfect' hit

Each EXCELLENT click adds 30% to progress bar
Arcade Player

+1.0% Exp/Coin bonus (Max: +200%)

+1.0% Green Coin gain (Max: +200%)

+2.0% 100k Arcade Medal gain (Max: +400%)

+50% Blue Coins from the daily prize

+50 daily tokens

EXP bonus from medals increased 30%
Racer

+0.5% EXP and Coin gains from the Stadium (Max: +100%)

+1% stadium tokens from each race (Max: +200%)

+2 Deathmatch entries per day

+100% green coin reward in stadium

Energy recovers 30% faster
Card Player

+0.5% FCG exp gain from FCG matches (Max: +100%)

+1.0% Blue Coin gain (Max: +200%)

+50% FCG cash awarded from matches

Superpowers cost 30% less

Gem Trader

Gain yellow coins when selling gems, equal to 2x GC profit (Max: 400x profit)

+15% chance per LolMarket update of market manipulation in your favour

Manual demand control is 30% more effective
Adventurer

-1 second waiting time for new adventure energy (Max: -200 sec)

Energy cap can be increased 2 more times

EXP when adventuring +3%
Pet Trainer

+0.5% chance for +4 extra Pet Mana when feeding pet (Max: 100% chance)

+0.5% chance every five minutes to get +4 extra Pet Mana while pet is awake (Max: 100% chance)

50% slower decrease of Pet Health and Pet Fullness

50% chance not to lose Pet Health when Pet Fullness is 0

Your Pet can no longer die
Fisher

+1% mastery gain (Max: +200%)

+0.4% chance of no fatigue loss (Max: 80% chance)

+0.5% extra EXP gain from fishing (Max: +100%)

+10% chance to catch when idling

Chance to catch special items is increased

Career experience

Each career level requires an increasing amount of experience to reach the next level.
Exp for next level = 100 + 5 * (level + level^2)
Total exp needed for level = 5/3 * ((level-1)^3 + (3 * (level–1)^2) + (62 * (level–1)))
Total experience
Career level Total experience % of career lvl 100
1 0 0.0
10 2,550 0.2
20 15,200 0.9
30 47,850 2.9
40 110,500 6.6
50 213,150 12.7
60 365,800 21.8
70 578,450 34.5
80 861,100 51.4
90 1,223,750 73.0
100 1,676,400 100.0
Activating a career costs more for each career that is already active. 
Cost to activate = X * (sqrt(level) + sqrt(career level)) * 1,000,000 + (careers activated * sqrt(level) * 10,000,000)
"X" is: 3 for Arcade, Gardener, Item Maker and Racer, 4 for Adventurer, Button Basher Card Player, Fighter and Gem Trader, or 6 for Idler career.
Each career is associated with a different activity, and gains different amounts of experience based on actions related to that activity. 

Blessing

A Blessed career counts as Active and gains double exp (including rewards from Business). Drinking a Random Career Potion will bless one random career for 30 minutes and add a chunk of exp. Drinking a Mega Career Potion will bless ALL careers for 60 minutes and add a larger amount of exp. You may exchange 13 Random Career Potions for 1 Mega Career Potion, or 1 Mega Career Potion for 12 Random Career Potions. Drinking more potions extends the blessing time, to a maximum of 100 hours. When a blessed career runs out, the activated Career timer resumes counting down. 

Career Levelling Activities

Career experience can only be gained while the particular career is Active or Blessed. 

Idler

The career of not touching your keyboard or mouse. Most expensive to activate.

When the game is completely idle (you aren’t moving the mouse around in-game or clicking anything), you will gain idler career exp every 5 seconds. The amount depends on how long you have been idle

Career activities
  • After 30 seconds: +5 exp,
  • After 1 minute: +10 exp,
  • After 5 minutes: +20 exp
  • After 1 hour: +50 exp
  • After 3 hours: +100 exp
  • The progress bar has 10% chance to give +1 exp when in Idle Mode.

Garden

The career of tree-planting and fruit-picking. Relatively cheap to activate.

Career activities
  • Harvesting trees gives tree_value * 0.8 * (1 + plot_exp / 20000)
"tree_value" equals the number of garden points the tree gives and so depends on color.  For regular garden, assuming no perks, this value is: Grey(5), Blue(10), Pink(20), Green(40), Lime(80), Yellow(160), Red(100), Black(400).
"plot_exp" is the experience of the plot on which the harvested tree is planted.
  • Breeding a seed gives you 500 exp

Fighter

The career of pixelated bloodshed.

Career activities

After summing experience gain, round down to the lower whole number.

  • killing a monster in normal areas: +0 for yellow-name, +1 for white-name, +2.5 for red-name, +5.5 for purple-name, +10 for rares, +50 for epics
  • killing a monster on Hardcore difficulty: +0.5
  • bonus for Bestiary entry level: +0.5 for level 2, +1 for level 3, +1.5 level 4, +2 level 5, +3 level 6
  • killing a monster in the Special Arena: +10
  • killing the MEGABOSS: +400
  • killing a monster in the Tower of DOOOOOOM: 1 + (taunt %age / 20) + (slay count / 2)
  • killing a monster in the Tower of DOOOOOOM: 400 + (taunt %age / 20) + (slay count / 2)
  • killing Chuck Norris: +300
  • killing CHAOS (w/ Anti-curse): +200
  • killing CHAOS (w/o Anti-curse): +700

Item Maker

The Career of making sharp toys for the Battle Arena.

Career activities
  • Applying Bonus rocks: +1
  • Applying Spirit rock: +7
  • Killing Secret Crystals: +10 for SC, +100 for SC2
  • Collecting loot drops: +1 per enhancer fragment, +10 per superior crafting material, +10 per chaotic fragment of chaos, +25 per crystal of rarity, +50 per crystal of ultimate rarity, +50 per unobtanium, +2 for any amount of crafting material (note that materials bought in Awesome Adventures do not count.)
  • Crafting items: all craftable items show the career exp in the interface before you craft them

Button Basher

The career of causing repair bills.

Career activities
  • 'Good' hit: +1 * (multiplier / 300)
  • 'Nice' hit: +3 * (multiplier / 300)
  • 'Great' hit: +5 * (multiplier / 300)
  • 'Excellent' hit: +7 * (multiplier / 300)
  • 'Perfect' hit: +15 * (multiplier / 300)
  • Breaking the button: +25 * (multiplier / 300)
"multiplier" is the current button multiplier %age. Unlike elsewhere, ( multiplier / 300 ) is rounded up to the next whole number.

Arcade Player

The career of highscores, and laughing at par scores.

Career activities
  • Pong: Score/400
  • Ultimate Avoidance: Score/400
  • Math Master: Score/600
  • Whack-a-Greg: Score/300
  • Triangle Count: Score/800
  • Mindsweeper: Score/400
  • Balance 3: Score/800
  • Mute Mute Revolution: Score/600

Racer

The career of going right as much as you can.

Career activities
  • Simple Race Impossible = 450 (1st place), 400 (2nd place), 350 (3rd place), 300 (4th place), 250 (5th)
  • Simple Race Hard = 400 (1st place), 350 (2nd place), 300 (3rd place), 250 (4th place), 200 (5th)
  • Simple Race Medium = 350 (1st place), 300 (2nd), 250 (3rd), etc
  • Simple Race Easy = 300 (1st place), 250 (2nd), etc
  • Item Fight Impossible = 500 (1st), 450 (2nd), 400 (3rd), 350 (4th), 300 (5th)
  • Item Fight Hard = 450 (1st), 400 (2nd), 350 (3rd), 300 (4th), etc
  • Item Fight Medium = 400 (1st), 350 (2nd), 300 (3rd), etc
  • Item Fight Easy = 350 (1st), 300 (2nd), 250 (3rd), etc
  • Deathmatch: PWNTs + 1500
  • Practice: 400
  • Betting: 400 for winning only

Card Player

The career of understanding how the heck TukkunFCG works.

Career activities
  • per match completed: (FCG exp awarded * 2)
  • per match won: +50

Gem Trader

The career of buying low and selling high.

Career activities
  • selling a gem: #GemSold * (10 + (ProfitPerGem / 100))

Adventurer

The career of reading choose-your-own-adventure books.

Career activities
  • Adventuring in Town gives: 100 + (Reputation^0.4)
    Adventuring in Untitled zone gives: 110 + (Reputation^0.4)
    Adventuring in Titled zone gives: 120 + (Reputation^0.4)
  • Every point of reputation (positive or negative) you receive, you earn 10 exp (caps at 100 exp per adventure)

Pet Trainer

The career of making sure your animal doesn't starve to death.

Career activities
  • each time your pet uses its fullness: +RemainingFullness
  • each time you feed your pet: +9*(A:TGExpBonus/.3)  Capped at 100

Fisher

The career of sitting in a boat all day slurping energy drinks.

Career activities
  • catching something: +1 for each mastery gain
  • perfect catch: +2 if streak < 11, then +2 every 10th streak

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