The Battle Arena (often referred to as "BA") is a fighting simulator in the Anti-Idle: The Game. Your avatar fights an unlimited number of enemies, one at a time. The types of enemies that appear depend on the setting your avatar chooses to visit. Your avatar can use equipment acquired in other parts of Anti-Idle or crafted from materials looted from enemies in BA. Your avatar also has its own level, different from your player level, that dictates what special arena abilities are available to it in battle. Your avatar also has basic stats which may be raised using pixels awarded for killing enemies. Kills also raise your player's EXP and coins, and may produce loot drops containing more coins, including green and blue. A special Battle Arena fight is required for Ascension at level 9000+. Overall, Battle Arena is the most complex of Anti-Idle's main features, and typically consumes the majority of time spent by players.
- Main article: Battle Arena Statistics
The player has a number of stats that determine how powerful he or she is, viewable by clicking on the Stats button. The 6 major statistics are Attack Power, Defense Power, MaxHP, MaxMP, Accuracy, and Evasion, though there are a number of other statistics as well. The major statistics increase with both the player's level and their Battle Arena rank, which is increased by gaining Arena EXP through the defeating of monsters.
- Main article: Battle Arena Skills
Skills grant the player abilities or improve their statistics. They can be improved using skill points, which are earned when a character's Arena Rank increases. Most skills require a minimum rank before they can be learned, meaning that only a small number are available to the player at first, though more become available as the player ranks up.
Main article: Battle Arena Drop Mechanics
Buffs and Potions
Main article: Buffs
The Bestiary shows information about all the monsters.
Most areas in the Battle Arena have enemies for you to fight. The majority of these enemies start at the spawn point of the area, around the middle of the screen, and charge at you. A few enemies spawn in other places and/or do not move. Enemies attack physically when they hit you (and then bouce backwards) and some may attack you with ranged attacks as well. Each area has specific enemies that may spawn.
Underneath the picture of the enemy, you'll see a box that gives information about the enemy. This box gives the name of the enemy and its level (which corresponds roughly to your Anti Idle the Game level - not to your arena rank). It also includes a health bar and displays any negative status effects the enemy is currently under.
|The bestiary lists what monster may spawn on this monster's death|
|Purple||Boss||They tend to be stronger than standard monsters. They may also be evolving monsters|
|White||Zombie||They will take damage from heal and tend not to take much damage from regular attacks. They may also be evolving and/or boss monsters.|
D & L
Equipping Yellow Madness Gem will cause normal EXP and Rewards
Can only attack enemies at a close range. Usually more powerful than ranged weapons.
Can attack enemies no matter how far they are from you, usually has faster speed than melee weapons but the attack power is weaker.
These give extra bonuses and special effects when equipped with a proper primary weapon.
There are 6 types of armor: hat, shirt, gloves, pants, shoes, and skin.
Rings are a rare drops from monsters. If you already have the ring you will pixels (rank * 100) and a stat bonus or an increase to the duration of your current buff.
Only one can be equipped at a time. BEWARE, you lose any rings you have if you die, unless you have a Protection Ring equipped or have the Protection skill, which gives you a chance to keep your rings.
After the Explosion, many rings have had their abilities changed. Some were deleted, some added.
|Health|| Maximum HP +90%|
HP Recovery +1200%
|Accuracy|| Accuracy +90%|
Hit Chance +30%
|Mana|| Maximum MP +270%|
MP Recovery +1200%
|Evasion|| Evasion +90%|
Dodge Chance +30%
|Power|| +60% ATK|
Ignore 60% of the monster DEF
|Leech|| Drain Lvl. +30|
+4500 Mana when a monster is killed
50% chance to gain 1 extra spirit when attacking
|Speed|| +90% ATK SPD|
+45% Double hit chance
|Chaos|| Poison Chance +50%|
Blind Chance +50%
Weaken Chance +50%
Stun Chance +25%
|Encounter||Monster Spawn Rate +20%||All|
|Critical|| Critical Chance +30%|
Critical Damage +120%
|Defense|| DEF +60%|
Damage Taken -30%
|Greed|| Coin Gain +50%|
Pixel Gain +50%
|Reflection||Damage Reflect +1800%||All|
|Protection|| No EXP and ring loss upon death|
When you take damage with no buffs active, 20% chance to grant 3 seconds of invincibility.
|Knockback|| Knockback Distance +20%|
If a melee weapon is used, ATK +130%
|Luck|| Drop Rate +50%|
Rare Monster Rate +100%
Epic Monster Rate 100%
| The Corruption|
|Rage|| Rage Depletion -15%|
Rage Power +60%
Rage Speed +90%
| The Corruption|
|Combo|| Gain 1 additional combo per attack|
all combo skills gain +10 (May exceed skill cap)
| The Corruption|
|Resistance|| Magic Resist +80%|
80% chance to negate status effects
| The Corruption|
|Cruelty|| Damage vs. Bosses +120%|
30% chance to instantly kill a non-boss monster when its HP is below 30%
| The Corruption|
Most pendants just grant bonuses, but a few have stats as well.
There are few earrings in the game, and most are temporary.
Most medals require you to complete tasks before you can craft them.
Some trinkets are lootable. Most are craftable and give special bonuses.
These give no bonuses but change the appearance of your armor.
Map and Areas
The map will give you recommendations about which areas you can handle with your current stats and will allow you to teleport to an area you've already been to. Note well: the map's recommendations can be very inaccurate.
Mission Kommander's Mission
Starting at rank 25, you can receive this mission from the Mission Kommander, who is standing at the right in Ye Olde Pub. This mission requires you to acquire a number of points by killing monsters. The number of points you get per kill is based on the color of the enemy's name, as described above in the monsters section. When you have obtained enough points, an icon will appear in the top left of the arena screen, which you can click to teleport back to the pub to claim your reward The number of points required increases with each completed mission.
After completing this mission, the player receives some Insta-Progress, Pixelated Mystery Boxes, increased boosts, arena EXP and Proof of Mission. (Each amount will increase as more missions are completed, Pixelated Mystery Boxes increase by 1 for every 100 missions completed.) You gain an additional Pixelated Mystery Box for every 10 missions you complete.
Defend The '??? Generator'
- Main article: Defend Mission
- Main article: Prehistoric Mission
The following are the raids in the Battle Arena.
- Main article: Invisible Ally
Invisible allies (IA) are monsters that you have tamed to fight alongside you. You gain them as a random drop when killing a rare form of an enemy, or killing an enemy that evolves. When they are equipped, they give you passive bonuses and they have special skills that damage the enemy, give you buffs and loots, etc.
Robacon (or Robroccoli in vegetarian mode) is a robot found in Ye Olde Pub that provides attack support when you are fighting monsters, in exchange for bacon (or broccoli). He is available at Rank 40.
Robacon starts at rank 1. Robacon must have a weapon equipped for him to have any effect. His weapon must have a rank requirement no higher than his rank. Unless the weapon is the bacon sword, Robacon must also have bacon (or broccoli) to attack.
If the above conditions are met, Robacon will attempt to attack any monster when it spawns, unless it is an evolving monster or would self-destruct upon being hit. Every attack uses a piece of bacon (or broccoli), unless he has the bacon sword equipped. When he attacks, a large strip of bacon (or broccoli) will cover the middle of the screen if he hits.
Robacon's attack may miss, based on your level penalty, hit chance, and accuracy. Robacon's attack uses your stats to determine damage, and the skill power multiplier, which is applied before defense, critical damage, (non-) boss damage, and mana power, is 0.5 + robaconRank/100 + robaconWeaponAttack/300.
Robacon gains twice the Arena EXP that you do (not accounting for the Rebirth bonus) making its weapon level up twice as quickly as it would if you had it equipped. Robacon will stop earning EXP once his rank is the same as yours.
The only stat on Robacon's weapon that matters is its attack, as detailed above. Additionally, the colored tiered bonuses on his weapon also apply to your character, so long as Robacon has bacon (or broccoli) and a high enough rank to use the weapon.
Robacon cannot enter Smiley Island, as he is unable to figure out the password. This means he cannot enter Tower of DOOOOOOM, either. His bonuses apply in Dark Pyramid and Spooky Crypt, even though he will attack only the first monster in the former and none in the latter.
Skills of Robacon Edit
|50||Increases your combo by 2 each time he attacks.|
|75||Raises your Rage by 0.8% each time he attacks.|
|100||Robacon/Robroccoli deals 1.3x damage if he is equipped with a ranged weapon.|
|125||Robacon/Robroccoli is guaranteed to deal critical damage.|
|150||Robacon/Robroccoli has a 25% chance to silence non-boss monsters|
|175||Robacon/Robroccoli has a 10% chance to deal triple damage.|
|200||Robacon/Robroccoli knocks the monster back twice as far if he is equipped with a ranged weapon.|
|225||Robacon/Robroccoli has a 5% chance to permanently blind the monster.|
|250||Robacon/Robroccoli has a 5% chance to permanently poison the monster.|
|275||Robacon/Robroccoli has a 5% chance to permanently weaken the monster.|
|300||Robacon/Robroccoli stuns the monster for 1 second if he is equipped with a ranged weapon.|
|325||Robacon/Robroccoli causes the monster to permanently lose 10% Evasion.|
|350||Robacon/Robroccoli causes the monster to permanently lose 10% Defense.|
|375||Robacon/Robroccoli causes the monster to permanently lose 10% Accuracy.|
|400||Robacon/Robroccoli permanently slows the monster down by 10% if equipped with a ranged weapon.|
|425||Robacon/Robroccoli causes the monster to permanently lose 10% Attack.|
|450||Robacon/Robroccoli makes the monster give 15% more Coins.|
|475||Robacon/Robroccoli makes the monster give 15% more Pixels.|
|500||Robacon/Robroccoli makes the monster give 10% more EXP.|
- Since the explosion, no rings can be bought with pixels anymore.